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  1. Tyler

    Turret Smoothing & Faster Aim

    Turrets now smoothly aim and they turn significantly faster to be more of a threat to incoming attackers. ~
  2. Tyler

    Long Awaited Update!

    Added - Default bundled quest loading for intro and sample quest packs. - A new auto-start onboarding quest - A move_distance quest objective type for travel-based steps. - Faction leader and support jobs for factions that previously lacked organized role parity. - Station production definitions...
  3. Tyler

    Character Creation Prep

    Nothing major, but prepping the character creation system to be able to handle and sustain the fallout customization stuff. ~
  4. Tyler

    Character Deletion w/ Confirmation

    You can now delete characters you no longer want. You must type "DELETE" in a confirmation menu to prevent accidental deletions. ~
  5. Tyler

    Crafting/Station Toolgun Update

    The toolgun now supports putting a model per station meaning each faction can have unique station models. ~
  6. Tyler

    Faction Spawns Toolgun

    Admins can now use a simple toolgun tool to manage faction spawns, teleport to them, remove them and add them. ~
  7. Tyler

    GMCore Update

    Fixed some menu persistence issues with GMCore & some other minor bugs. ~
  8. Tyler

    Faction Upgrade Terminal

    Factions can now upgrade themselves by paying resources and caps to gain perks and SPECIAL attributes (Levels 1-10: S,P,S,S,P,S,S,P,S,S) ~
  9. Tyler

    Questing System

    I have added in a robust questing system where players can complete quests, do dailies and even run caravan missions to make caps. ~
  10. Tyler

    📜 Faction Leader Pact - Rules of War, Diplomacy & Conduct

    As a faction leader, you are expected to uphold a certain level of decency when it comes to Roleplay. Faction leaders are expected to lead through diplomacy, policy and orders, while you still may participate in raids, shootouts and other wasteland wonders, you are required to roleplay to a...
  11. Tyler

    Chems Crafting Station Added

    A new Chems Crafting Station is now available. Players can craft and consume a wide range of classic Fallout chems, each with their own effects, durations, and risks. Chems provide powerful temporary boosts, but addiction is fully implemented and must be managed carefully. ~
  12. Tyler

    FEV Injection Items Now Available

    FEV Injection items have been introduced, offering high-risk, high-reward mutations. 10% chance to receive a positive buff 90% chance to receive a negative buff Any buff rolled has an additional 10% chance to become permanent These injections are dangerous, unpredictable, and not recommended...
  13. Tyler

    PERK Tab Added To F1 Menu

    A new PERK tab has been added to the F1 menu. This tab displays all perks currently active on your character in one place, making it easier to track what bonuses, effects, or drawbacks you’re running at any given time. No guessing, no digging through menus, your active perks are now always...
  14. Tyler

    Keys & Hands

    Yeah, it's kind of that simple, working on a custom framework the simple things don't exist yet lol. Hands work with SPECIAL points, the higher your stats the more you can lift up. Keys are.. well you get it. ~
  15. Tyler

    Placeable Working Doors

    Doors can now be placed down in the world, they have health just like props, you can set it to personal, faction & tenant modes where you can select your faction at large, keep it personal or add individual users to ownership. ~
  16. Tyler

    Nuka Discord Tag

    We now have a discord tag for Nuka, make sure you wear it as it will help gain players! ~
  17. Tyler

    Item Naming Cleanup

    A large number of items have been renamed for consistency and clarity. Duplicate item entries have been removed to clean up the item list and prevent confusion. ~
  18. Tyler

    Craftable & Buildable Items

    Crafted items can now be placed directly into the world and exist as physical entities with health. Once placed, they can be picked back up and moved as needed. Buildables can be damaged by weapons, fire, vehicles, and explosives, with explosives being especially effective, making placement and...
  19. Tyler

    We need your help!

    I have personally sank around $500.00 in costs already... I want to build the next best community, but I need your help to do that. We’re opening Custom Classes and Custom Factions for pre-order before launch. Custom Classes Fully unique classes. Can be aligned or unaligned to existing...
  20. Tyler

    Forums: Disabled Email Confirmation

    Since the email confirmation stuff is super buggy and delayed, we're disabling that since we now register via steam.
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