Tyler's latest activity

  • Tyler
    Tyler posted the thread Placeable Working Doors in Changelog.
    Doors can now be placed down in the world, they have health just like props, you can set it to personal, faction & tenant modes where...
  • Tyler
    Tyler posted the thread Nuka Discord Tag in Changelog.
    We now have a discord tag for Nuka, make sure you wear it as it will help gain players! ~
  • Tyler
    Tyler posted the thread Item Naming Cleanup in Changelog.
    A large number of items have been renamed for consistency and clarity. Duplicate item entries have been removed to clean up the item...
  • Tyler
    Crafted items can now be placed directly into the world and exist as physical entities with health. Once placed, they can be picked back...
  • Tyler
    Tyler replied to the thread Community Funding Goal.
    @True has contributed $50 for Diamond VIP. Many thanks for backing us!
  • Tyler
    Tyler posted the thread We need your help! in Nuka™ News.
    I have personally sank around $500.00 in costs already... I want to build the next best community, but I need your help to do that...
  • Tyler
    Tyler replied to the thread PLAYABLE DEATHCLAW.
    this is definitely a great idea to add in.
  • Tyler
    Since the email confirmation stuff is super buggy and delayed, we're disabling that since we now register via steam.
  • Tyler
    Tyler posted the thread Hitgroup Damages in Changelog.
    I have added in damage reductions based on where you hit a players body, limbs do the least amount of damage, chest does moderate and...
  • Tyler
    Tyler posted the thread VATS in Changelog.
    Since we can't pause time like fallout does with VATS, we have to make compromises to have a VATS system. I have created a live-play...
  • Tyler
    Tyler posted the thread Anti-BHop in Changelog.
    Anti bunny hop has been added. Invigorating huh? ~
  • Tyler
    Faction leaders now have a roster to modify faction status of characters, including kicking them out of the faction, changing ranks and...
  • Tyler
    Tyler posted the thread Faction Alliance System in Changelog.
    Faction leaders can now choose their alliances permanently. This effects things like Faction Wars, roleplay and base defenses. Factions...
  • Tyler
    Part of the Faction Wars system is to have upgradable, expandable and semi-permanent defenses, infrastructure and stations. I have...
  • Tyler
    We now have a proper faction system and in game job creation by admins, however they weren't playing so nice with each other. Now they...
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